Freelance · 3D & Game Environments
3D Environment & Asset Creation (Blender → Unreal Engine 5)
I build game-ready 3D environments and assets in Blender and deliver them properly set up in Unreal Engine 5 — modular kits that snap together, props with LODs and collision, and PBR materials that stay consistent across a whole scene. Three of my packs are published on Fab.
- Blender
- Unreal Engine 5
- Nanite
- Lumen
- PBR texturing
- FBX
- glTF
- Python
What I can help with
3D environments & assets — what's included
- 01
Modular environment kits
Walls, floors, stairs and trims on a consistent grid, so levels snap together without gaps.
- 02
Game-ready props
Furniture, lighting and set dressing with LODs, custom collision and lightmap UVs.
- 03
PBR materials
Tiling textures at a consistent texel density, packed ORM maps and master materials with tint, wear and grime controls.
- 04
Unreal-ready delivery
An organized Unreal project with Nanite, Lumen, demo maps and documentation.
- 05
Multiple formats
Unreal project, FBX, glTF and Blender source files.
- 06
Marketplace packaging
Gallery renders, trailers and listing-ready documentation for asset stores like Fab.
Relevant experience
Built on real work
Victorian Manor Interior Kit
Published on Fab95 modular meshes with Nanite, LODs, custom collision, a master material with abandoned variants and decals.
Medieval Tavern Interior Kit
Published on Fab43 grid-snapping pieces, five seamless PBR materials and a two-storey demo tavern.
Tavern Props — 25 Pieces
Published on Fab25 game-ready props with three LODs, convex collision and 81 PBR maps.
A good fit if…
- You need a set of environment pieces or props for a game or visualization
- Your assets need to work properly in Unreal — collision, LODs, materials — not just look good in renders
- You want assets delivered in several formats, with documentation
Remote · based in Hyderabad, India
How we'll work
A clear process, even when the problem isn't
I don't need to know everything before I start — I need to know how to figure it out.
01
Understand
Break down the problem and understand the system.
02
Explore
Research technologies and possible approaches.
03
Build
Create a practical working implementation.
04
Debug
Find bottlenecks, failures, and edge cases.
05
Improve
Optimize performance, reliability, scalability, and usability.
06
Ship
Deploy, monitor, support, and iterate.
Contact
Have a problem worth solving?
Whether you're building a product, solving a technical challenge, or exploring an interesting idea, I'd be happy to connect.
Remote · based in Hyderabad, India